


We can see how important is for you the implementation in our game of the meta-progression and procedural/random levels. We have already fixed and updated the most important features. We appreciate community engagement and your feedback. Players can provide us feedback and suggestions via in-game feedback form, Steam Discussions as well as our Discord server.” “We wish to involve the community in the development process as much as possible. How are you planning on involving the Community in your development process? We plan to raise the price upon release.” “We appreciate players' support during the early access period, and we wish to reflect that by having a lower price than it will be after release. Will the game be priced differently during and after Early Access? We hope that the community will fill in the Steam Workshop with many great maps.” tower defense, action, survival or mix of them), define starting technologies/upgrades and of course the goals. Map editor allows to create many game types (e.g. Sandbox maps offer the players unrestricted base expansion, resource collection, and continuous defense. Offering experience with build systems, resource management, and base defense. The game already allows for tens of hours of gameplay with first maps provided (grouped in sandbox, adventure and challenge categories) with all of the core features complete. There is also co-op mode available either using Steam Remote Play or locally on shared screen. “ Early Access offers multiple maps without progression between them (yet) and a map editor allowing to create own levels. What is the current state of the Early Access version? Please check the DEVELOPMENT ROADMAP section and read more below.” We are also considering procedural maps and other multiplayer options. We wish to populate the world with various map types that focus on specific play styles based on the players’ feedback. The main map will feature tunnels that allow the player to explore the cave system. We will expand the environment by adding more biome types.
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“The full version will offer a progression system through nonlinear missions (campaign mode). How is the full version planned to differ from the Early Access version? “We are planning for a release of the final game within one year from the initial early access release.” Having player's feedback during the development process will help us make Lumencraft a better game that will give the experience our players desire.”Īpproximately how long will this game be in Early Access? “We are a small team and Lumencraft does not follow any specific game template.
